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You used a third party to release Zero no Kiseki and Ao no Kiseki (a duology collectively known as The Legend of Heroes 7) for Windows in China, DRM free. There are many issues to consider in order to make this a reality, but if the demand is really that strong, it is definitely something that we want to consider.
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TK: Recently, we have seen many requests for the Japanese voice track to be included. Is there a possibility of seeing the original dub released as DLC, similar to what Square Enix did with Drakengard 3? One of the biggest complaints about Trails of Cold Steel is the English dub replacing the Japanese original, which featured famous anime voice actors. TK: I would like as many people as possible to play these games, so the possibility is definitely there.
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Is there a possibility of seeing Legend of Heroes: Trails of Cold Steel I & II appear on PC eventually, perhaps on Steam?
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XSEED has recently announced that the translation for Trails of Cold Steel II is 95 per cent complete, and it's preparing to record 11,000 lines of dialogue for it, although no release date has yet been announced.įor more information about the Trails series and its still unlocalised entries, we turned the spotlight on Mr.
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The most recent western localisation is The Legend of Heroes: Trails of Cold Steel - the first of another Trails meta-trilogy - just released in the EU on PS Vita and PS3 through NIS America. In a bid to expand its audience, much of the Trails series has been remade for newer hardware, appearing on the PSP, Vita and PS3. As a result the localisation fate of the final chapter, Trails in the Sky: The 3rd, currently hangs in limbo. Publisher XSEED bought the rights to localise the trilogy in the west, but only released the first two entries owing to a mammoth translation task versus poorer than anticipated sales figures. The first in this metaseries was Legend of Heroes: Trails in the Sky, released in 2004 for Windows and then later followed by two sequels to form a trilogy. The Gagharv Trilogy was the first to use the Legend of Heroes banner outside of Dragon Slayer lore, before relinquishing it to the 'Trails' brand of metaseries (known as the 'Kiseki' games in Japan). It marked the advent of the Legend of Heroes banner, which later became an umbrella for various miniseries and metaseries taking place in different lands. You may need your wizard's cap on for this one.ĭragon Slayer: The Legend of Heroes was the sixth Dragon Slayer title, released in 1989 for the PC-88. Tales of Trailsīrave adventurer, prepare to enter a world where a title prefix - in this case 'The Legend of Heroes' - becomes an umbrella for a host of trilogies, duologies and sagas, collectively referred to as metaseries. For those of you less ingratiated with Falcom's various series, each section of the interview is preceded by a few notes to help fill in the gaps. With that in mind there was no better way to take on an interview with Falcom's president, Toshihiro Kondo - a man ever-dedicated to his company's fanbase - than by bolstering my reserved line of questioning with a no-holds-barred interrogation from the fans themselves. With the Trails series now Falcom's flagship IP, and chronologically one of the most confusing RPG sagas ever, the western fanbase - which has grown considerably since Falcom's move to handheld Sony consoles - are chomping at the bit to find out when the as-yet untranslated entries will get their dues. Originally a dedicated PC developer, the official canon of its more successful series - the likes of Ys, Dragon Slayer and Brandish - is often a byzantine treasury of prequels, metaseries, remakes and spin-offs. Its uncomplicated and inimitable design ethos makes the Falcom catalogue more easily accessible than the oft-convoluted output of their competitors, and the bubblegum anime aesthetic it's used since the 80s remains equally resolute.īut while its games may be fairly easy to get to grips with, its index of titles, conversely, has more than its fair share of bewildering pathways.
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Nihon Falcom, one of gaming's oldest RPG developers, started out in 1981 programming software for the PC-88, a Japan-only home computer.ģ5 years on and its steadfast allegiance to the spirit of old-school software development, of which it pioneered so much in its infancy, remains strong.
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